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AI Insights · Timothy · January 2023

Top 5 Basketball Games Performance in South America Q4 2022

In Q4 2022, the top 5 basketball games in South America showed varied performance in downloads, revenue, and active users. Here’s a detailed look at their trends.

Top 5 Basketball Games Performance in South America Q4 2022

In the fourth quarter of 2022, the top 5 basketball games on a unified platform in South America exhibited diverse trends in weekly downloads, revenue, and active users. Here’s an in-depth look at each application's performance.

NBA 2K Mobile Basketball Game from 2K saw a fluctuating trend in weekly revenue, peaking at approximately $3.2K in the week of October 31 and December 5. Weekly downloads were strong, reaching around 31K in late October and slightly declining to 25K by the end of December. Active users also showed a steady presence, peaking at nearly 60K in late October but dropping to around 47K by the end of the year.

Basketball Stars™: Multiplayer by Miniclip.com displayed consistent weekly revenue, averaging around $2K with minor fluctuations. The game maintained a robust download rate, peaking at about 59K in late November. Active users remained stable throughout the quarter, peaking at 222K in late November before a slight dip to nearly 198K by the end of December.

NBA LIVE Mobile Basketball from Electronic Arts experienced varied weekly revenue, peaking at approximately $2K in mid-October. Weekly downloads showed a high of around 59K in late October but saw a decline to about 37K by the end of December. Active users followed a similar trend, starting at 435K in late September, peaking at 439K in late October, and then decreasing to about 351K by the end of the year.

Mini Basketball, another title from Miniclip.com, had a steady weekly revenue, averaging around $1.1K towards the end of December. The game’s downloads peaked at around 42K in late October but saw a decline to about 19K by the end of December. Active users showed a similar trend, starting at nearly 80K in late September and dropping to around 40K by the end of the quarter.

SLAM DUNK from TV Animation by Program Twenty Three saw modest weekly revenue, peaking at approximately $1K in late November. Downloads remained steady, averaging around 500 per week throughout the quarter. Active users showed a slight increase, peaking at 945 by the end of December.

These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023